I came across some new info on the internet regarding texture dumps from
PCSX2 via
TexMod. Turns out it wasn't that the program was dumping textures incorrectly, but rather the strange colour model used (perhaps by the PS2 in general) which is
BGR instead of
RGB. I programmed a channel swapper action in Photoshop and yes, everything turned out correctly in fact. So, I took some dumps, then passed them through an
xBR filter, and arrived with the following shot.
Normal PCSX2 render for comparison.So far so good as proof-of-concept, but still looks like just applying a shader to the whole thing instead of upscaling individual items. So my plan is to later clean up all of the pieces by hand so that it looks like a proper HD version.
WIP Shot 01: Cleaned up some of the alpha channels, and detailed her eyes. And yeah, got to see some bugs when it's in motion.
That's all for now. I later found out that TexMod has been succeeded by an
open source project. I will look into it and see if I should upgrade to that instead of the original TexMod.