In this course, we look at the processes used in the film and tv industry to create reusable character models. If you have ever wanted to know how digital doubles are created in the movie industry, then this course will give you an insight into how it's done. This particular...
by Jason Edwards
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This tutorial at its core is an introduction to modelling real-world objects. Having issues with your modelling? Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar, then our course...
by David James
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In this course we're going to look at something a little different, creating technically accurate 3D printed parts. Modelling techniques used for this kind of work differ from those we'd use for the entertainment industry. During this course we'll look at some of those techniques, and some of the pitfalls...
by David James
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In this tutorial we conclude our robot series, by integrating our 3D model along with a photograph to create a complete scene within Maya. To achieve this we look at making a very fast character posing rig with HumanIK. This rigging method is intended for posing any humanoid character. We...
by David James
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Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character. We'll cover the basics of UVing, UV organisation, and UV Layout. In the...
by David James
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In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
by David James
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This tutorial contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop. We start by modeling the glass and UVing it, we then look at image based lighting and using Maya's sculpting tools to create the beer head....
by David James
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This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it in Photoshop.
by David James
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This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects. You don't need to watch volume one if your comfortable jumping in at the...
by David James
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