Releases: remorses/gpuix
Release list
@gpuix/react@0.7.0
-
Add native two-stop linear gradients to
style.background. Gradients use GPUI's GPU shaders on every renderer. Angles follow CSS direction, stop positions range from0to1, rounded corners work as expected, andhoveroractivecan replace the gradient.<div style={{ background: { type: 'linear-gradient', angle: 90, stops: [ { color: '#7c3aed', position: 0 }, { color: '#06b6d4', position: 1 }, ], colorSpace: 'oklab', }, borderRadius: 12, }} />
colorSpaceaccepts"srgb"or"oklab"and defaults to"srgb". GPUI does not support radial, conic, repeating, or gradients with more than two stops. -
Add data URL sources to
<img>. Images created or loaded in memory can now render without a temporary file:const src = `data:image/png;base64,${Buffer.from(pngBytes).toString('base64')}` <img src={src} style={{ width: 240, height: 140 }} />
Base64 and percent-encoded data URLs support PNG, JPEG, WebP, GIF, SVG, BMP, TIFF, ICO, and Netpbm images. Filesystem paths continue to work.
-
Applications now own Tab key behavior. GPUIX no longer binds Tab or Shift+Tab to focus traversal. Both keys reach normal element keyboard handlers and the renderer-level
onKeyDowncallback, so terminals and editors can process them directly.Applications that want focus traversal can call the direct GPUI wrappers from the renderer callback:
render(<App />, { onKeyDown(event, renderer) { if (event.key !== 'tab') return if (event.modifiers?.shift) renderer.focusPrevious?.() else renderer.focusNext?.() }, })
render()also acceptsonKeyUp. Element callbacks run before renderer callbacks for raw keys that no GPUI action consumed. Renderer callbacks observe events but cannot cancel native propagation. -
Export
TestGpuixRendererconsistently on every platform. macOS and Windows builds with test support construct the GPU renderer. Linux and other builds without test support now throw a clear availability error instead ofTypeError: TestGpuixRenderer is not a constructor.import { TestGpuixRenderer, hasTestGpuixRenderer } from '@gpuix/native' if (hasTestGpuixRenderer()) { const renderer = new TestGpuixRenderer() }
@gpuix/react/testingexposes the matchinghasNativeTestRendererguard.GpuixRendereris unchanged and continues to work on Linux. -
Fix blurry Windows text above 100% display scaling. The native UI thread requests Per-Monitor V2 DPI awareness before GPUI creates a window, so Windows no longer bitmap-stretches GPUIX apps hosted by Node or Bun. Processes that already have Per-Monitor V2 awareness keep their existing configuration.
-
Quit after the last window closes on Windows and Linux. Closing the final GPUIX window now ends the Node or Bun process, matching macOS.
tick()reports when the native UI thread has ended, andrender()exits on that signal. -
Add a macOS frosted-glass window example. It combines GPUI's native vibrancy backdrop with a transparent titlebar and translucent React surfaces:
render(<App />, { titlebarTransparent: true, windowBackground: 'blurred', })
Run it from
examples/withbun run blurred-window.
@gpuix/react@0.6.0
-
Every interactive surface now has a stable GPUI identity.
hoverandactivework on<text>,<input>,<textarea>,<code>,<markdown>,<diff>,<img>,<svg>, and<anchored>, not only<div>.<text>also receives its declared click, mouse, keyboard, focus, and pointer-capture events.<text style={{ padding: 8, hover: { color: '#f38ba8' } }} onClick={select}> {label} </text> <img src={avatar} onClick={openProfile} /> <anchored side="bottom" onMouseLeave={close}>{items}</anchored>
<img>,<svg>, and<anchored>now report painted bounds to automation. Animated GIFs retain frame state. Anactivestyle no longer needs an unrelated click handler. A filled<text>takes mouse hits like HTML; setpointerEvents: 'none'to keep the old pass-through.createRoot(renderer)throws if that renderer already has a mounted root. Removed text nodes are freed. -
Background window launch and live keyboard automation.
render()addsfocusandshow.focus: falseopens behind the current app.show: falsecreates the live tree with no window.activateWindow()later reveals it.render(<App />, { title: 'Notes', focus: process.env.GPUIX_BACKGROUND !== '1', })
const app = await launch({ command: 'bun', args: ['app.tsx'], env: { GPUIX_BACKGROUND: '1' }, }) await app.getByTestId('composer').fill('hello gpuix') await app.getByTestId('composer').press('enter')
Linux currently ignores
focusandshow. -
Pixel-stable bidirectional history with
<virtual-list>.scrollToItemaccepts an offset inside the row.getListScrollTopreturns[itemIndex, offsetInItemPx, viewportHeightPx]. Infinite histories can prepend or append a page without moving the message under the reader.PublicInstanceis exported for typed host refs. Seeexamples/infinite-chat.tsx.renderer.scrollToItem(listId, index, offsetInItem) const top = renderer.getListScrollTop(listId)
-
Custom renderers implement one atomic
applyBatch(json)transport. Separate mutation methods are gone fromNativeRenderer. Style and custom-prop payloads are JSON values inside the batch.const renderer: NativeRenderer = { applyBatch(json) { return nativeTransport.applyBatch(json) }, }
-
The WebGPU chat example is live at https://gpuix.dev/chat-example/. The bidirectional history example is also served at
/infinitefrombun run web. -
One prebuilt binary per OS.
OS Target Renderer macOS aarch64-apple-darwinMetal Linux x86_64-unknown-linux-gnuVulkan / wgpu Windows x86_64-pc-windows-msvcDirect3D Intel macOS, arm64 Linux, and arm64 Windows have no prebuilt packages. macOS and Linux chat examples ship as
.tar.gz.tar -xzf example-chat-aarch64-apple-darwin.tar.gz ./example-chat-aarch64-apple-darwin
-
Text selection and native editing. Soft-wrapped washes include the first glyph of the next visual row. Virtual-list selection survives unmounts, scrolls at the edge, and stops when the list cannot move. Double-click selects a word in
<input>and<textarea>. Triple-click selects the full value. Adjacent typing groups into one undo step for 700 ms. -
CRLF source no longer leaves carriage returns in
<code>. Rendering, highlighting, selection, and copied text use normalized LF rows.
Fixes #25
@gpuix/react@0.5.1
-
Fixed
@gpuix/react/testingreporting no native renderer when installed from npm.hasNativeTestRendererwas alwaysfalse, so every suite that guards on it skipped silently:Test Files 1 skipped (1) Tests 6 skipped (6)testing.jsships as ESM and loaded the addon with a barerequire("@gpuix/native"). Node has norequirein ESM. Inside this repository vitest inlines the workspace package and provides one, so the suite here always passed; installed from npm the package is externalized and run by Node, the call threw, and thecatchreported native as missing. It now usescreateRequire(import.meta.url).
See @gpuix/react@0.5.0 for the feature release this patches, including the browser renderer, the highlight prop and the macOS menu bar.
@gpuix/react@0.5.0
-
GPUIX apps now run in the browser. The same React tree renders through GPUI's browser platform on WebGPU, with a WebGL2 fallback.
RetainedTree,GpuixView, styles, and text painting are shared with desktop, so events, selects, comboboxes, inputs, motion, and GPUI scroll gestures all work through a Wasm-to-JavaScript callback bridge. napi-rs stays the desktop bridge; wasm-bindgen startsgpui_webin the page.bun run web # build the Wasm if it is missing, then serve with HMR bun run web:wasm # only cargo + wasm-bindgen
bun run webserves through Bun's frontend dev server, so an edit to a component module is a React Fast Refresh update instead of a page reload.useStatesurvives, the GPUI canvas is never re-created, and the ~19 MB Wasm module is never re-fetched.Browser apps always expose the automation API on
globalThis, so Playwright or Playwriter can drive them by evaluating in the page:await globalThis.gpuix.getByTestId('send').click() await globalThis.gpuix.getByTestId('composer').fill('hello') await globalThis.gpuix.clock.fastForward(200)
Two rules for a browser entry, both learned the hard way: never call
import.meta.hot.accept("./your-app", ...)in the entry file, because Bun runs the dependency-accept callback even when the module already self-accepted for Fast Refresh and the remount wipes every hook; and keep the@gpuix/nativeimport out of any Refresh boundary, because the Wasm half is a singleton andWebGpuixRenderer::initfails withGPUIX web is already running.Browser-specific fixes that landed with it: the debug frame overlay works on Wasm (
render(<App />, { debugFrameOverlay: 'full' })), macOS browsers get Option+Left / Option+Right word navigation in inputs, diagonal resize cursors point the right way, and GPUI Web's IME bridge is fully hidden so hostinputCSS can no longer unhide a stray text field at the top of the page.On iOS, touch pans emit scroll wheel events instead of mouse drags, so a swipe scrolls instead of selecting text. A tap does not start a selection, a long press followed by a drag still does, and a text input requests the software keyboard inside its tap handler so the keyboard opens on the composer and closes elsewhere.
-
New
highlightprop — paint a background wash behind matched or explicitly given text ranges. This is what you need for Ctrl+F, agent citations, or LSP diagnostic tints. Put it on any element and it applies to that subtree, so the root searches the window and a container searches only that container.<div highlight={{ query: 'fox' }}> <text>the quick brown fox</text> </div>
It reaches
<text>,<code>,<markdown>and<diff>with no extra props, because every string GPUIX paints goes through the same funnel.useTextSearchowns the cursor and the count, so a find bar needs no effects:import { useTextSearch } from '@gpuix/react' const search = useTextSearch({ query }) <text>{search.total === 0 ? 'No results' : `${search.active + 1}/${search.total}`}</text> <div onClick={search.previous}><text>↑</text></div> <div onClick={search.next}><text>↓</text></div> <div {...search.props} style={{ flex: 1 }}> <Transcript /> </div>
field meaning querysubstring to match, case-insensitive by default caseSensitiveexact case only wholeWordneither neighbour may be alphanumeric or _rangesexplicit [start, end)UTF-16 pairscolor/activeColorany CSS colour; defaults come from the theme activeIndexwhich match gets activeColor, for a find cursormatchIndexOffsetmatches before this subtree; only for virtualized content radiuscorner radius of the wash, default 2 Matches are non-overlapping and leftmost-first, and never cross a line, exactly like browser find. They do cross the several host nodes React creates for one interpolated line:
<text>Hello {name}!</text>is three host text nodes andHello Tommystill matches.activeIndexcounts matches in paint order, so it means the same thing whether a match sits in a<text>or inside a<code>block.A
<virtual-list>never builds off-screen rows, so the app supplies both numbers with the newfindRangesexport, which runs the same algorithm as the native matcher on a string you give it:import { findRanges, useTextSearch } from '@gpuix/react' const perRow = useMemo( () => rows.map((row) => findRanges({ text: row.text, query }).length), [rows, query], ) const search = useTextSearch({ query, matches: { total: perRow.reduce((n, count) => n + count, 0), indexOffset: perRow.slice(0, windowStart).reduce((n, count) => n + count, 0), }, })
A highlight is a quad, so
getPaintedText()cannot see it.renderer.getPaintedHighlights()reports the matched range in UTF-16 units plus the boxes it drew, one per visual row.Nothing resolves and nothing paints unless an element declares a
highlight. A root-scoped query over a 1000-turn chat costs about 2ms per keystroke, and moving the find cursor only re-colours matches it already found. -
<virtual-list>can mount a window of rows instead of all of them. The children form retains every child, so the first mount of a long transcript used to pay for every row. PassitemCountwithestimatedItemHeightandwindowStart, then render only that slice; native keeps the full logical length for the scrollbar.const WINDOW = 40 function Transcript({ turns }: { turns: Turn[] }) { const [start, setStart] = useState(0) const end = Math.min(turns.length, start + WINDOW) return ( <virtual-list itemCount={turns.length} windowStart={start} estimatedItemHeight={220} onVisibleRange={(event) => setStart(Math.max(0, Math.floor(event.startIndex ?? 0) - WINDOW / 4)) } > {turns.slice(start, end).map((turn) => ( <ChatTurn key={turn.id} turn={turn} /> ))} </virtual-list> ) }
onVisibleRangereportsstartIndexandendIndexafter a scroll. TypeScript now requiresestimatedItemHeightnext toitemCount, and native ignoresitemCountwithout it, because a row React has not mounted would otherwise measure as height 0 and collapse the scrollbar on a jump.There is deliberately no
VirtualListwrapper component. The window is application state. A generic wrapper cannot know when to widen its own window, so it silently dropped rows wheneveritemCountgrew without a scroll, which is exactly what a filter does. -
A prepended row is visible again. A list is anchored on a row, not a pixel offset, so inserting rows above the viewport used to slide the viewport down by the height of the new rows. A todo list or a feed that prepends the newest item never showed it.
scrolled down pinned to the top ┌──────────────────┐ ┌──────────────────┐ │ new row (above) │ ◄── inserted │ new row │ ◄── inserted, visible ├──────────────────┤ ├──────────────────┤ │ ░░ viewport ░░░░ │ stays put │ ░░ viewport ░░░░ │ follows the insert │ ░░░░░░░░░░░░░░░░ │ │ ░░░░░░░░░░░░░░░░ │ └──────────────────┘ └──────────────────┘A browser anchors the same way and suppresses it at
scrollTop: 0. A top-aligned list that is scrolled to the very top now stays at the top across a mutation. Scrolled anywhere else, the rows under the pointer still do not move. A history pane that loads older pages while the user reads should keep usingalignment="bottom". -
Automation can drag, hover, wheel, and hold modifiers. The protocol already carried the events, but nothing exposed them, so a drag or a pan could not be driven from a test.
await app.getByTestId('clip-7').dragBy(120, 0, { steps: 6 }) await app.getByTestId('clip-7-trim-end').dragTo(app.getByTestId('clip-8')) await app.getByTestId('canvas').wheel(0, 120, { modifiers: 'cmd' }) await app.getByTestId('row-3').hover() await app.mouse.drag({ x: 240, y: 500 }, { x: 700, y: 620 }) await app.mouse.wheel({ x: 700, y: 600 }, -140, 0) await app.mouse.down({ x: 100, y: 100 }, { button: 2 })
Call What it does locator.hover()Moves the pointer to the center, so hover styles and tooltips fire locator.wheel(dx, dy)One wheel event over the center locator.dragBy(dx, dy)/locator.dragTo(target)Press, travel, release locator.center()The center of the last painted bounds app.mouse.move / down / up / click / wheel / dragRaw pointer input in window coordinates A drag sends interpolated moves, not one jump, because snapping, live previews, and per-move commits only appear when the pointer travels. Every mouse call takes
modifiersin the same hyphenated syntax aspress('cmd-a'), so cmd-wheel zoom, shift-click range selection, and alt-drag duplication are testable.launch()can now scroll a live app,textContent()concatenates descendants like DOMtextContent, andclick({ button })really sends that button. Mouse input, locator bounds, and clock controls also work against a live app on Windows, Linux, and FreeBSD. -
<input>and<textarea>are reachable from the locator API.await app.getByTestId('composer').click() await app.getByTestId('composer').fill('hello gpuix')
bounds()andclick()threwElement has no painted bounds, because a custom element paints itself and the editor never attached the automation bounds tracker; the only workaround was a hard-coded pixe...
@gpuix/react@0.4.0
Also ships @gpuix/native@0.4.0. CI publishes both packages.
-
Native
motion.divanimations — animate from an initial style to a target style. React sends the targets once. Rust interpolates the presentation style and requests GPUI frames. The React tree is not reconciled on each frame.import { motion } from '@gpuix/react' <motion.div initial={{ width: 0, opacity: 0 }} animate={{ width: 260, opacity: 1 }} transition={{ duration: 0.2, ease: 'easeOut' }} > Sidebar content </motion.div>
Numeric targets:
width,height,top,right,bottom,left,opacity,borderRadius. Timing uses seconds.easeis"linear","ease","easeIn","easeOut","easeInOut", or a cubic-bezier[x1, y1, x2, y2].Set
initial={false}to mount at the firstanimatetarget. A running animation can reverse or change target without a jump. -
Playwright-like automation API — mark elements with
testId, then drive them from tests or from another process.import { connectTest } from '@gpuix/react/automation' const app = await connectTest(renderer) await app.getByTestId('inc').click() await app.getByText('Count: 1').waitFor() await app.getByTestId('composer').fill('hello gpuix') await app.getByTestId('composer').press('enter') await app.captureFrames('review/sidebar', [0, 150, 300])
Locators:
getByTestId,getByText,getByType.app.clock.pause(),set(ms), andfastForward(ms)freeze native motion time.A live app listens on stdin when stdin is a pipe.
launch({ command, args })pipes stdin and speaks SSEdata:lines:import { launch } from '@gpuix/react/automation' const app = await launch({ command: 'bun', args: ['examples/chat.tsx'] }) await app.getByTestId('composer').fill('hello') await app.screenshot({ path: 'live.png' }) await app.close()
@gpuix/react@0.3.0
Also ships @gpuix/native@0.3.0. CI publishes both packages.
-
CSS grid on
div—display: "grid"plusgridTemplateColumnsmaps to GPUI's Taffy grid. UsegridColumnMin: "max-content"for tables so each column is as wide as its widest cell.<div style={{ display: 'grid', gridTemplateColumns: 3, gridColumnMin: 'max-content', rowGap: 1, columnGap: 1, }} > {cells} </div>
gridTemplateRowsandgridRowMinwork the same on the other axis. -
Window chrome at open time —
render()now honors a transparent titlebar, traffic-light position, and a blurred or transparent window background.import { render } from '@gpuix/react' render(<App />, { title: 'Waku', width: 1180, height: 820, titlebarTransparent: true, windowBackground: 'blurred', trafficLightX: 16, trafficLightY: 17, })
windowBackgroundis"opaque"(default),"transparent", or"blurred". -
<diff>flows with its parent — it no longer owns a scroller unless you passscroll. UsemaxLinesto keep a long patch short. Show more firesonShowMore.const [open, setOpen] = useState(false) <diff patch={unifiedPatch} wordDiff maxLines={open ? undefined : 24} onShowMore={() => setOpen(true)} />
-
Debug frame overlay — see draw time on a live window.
render(<App />, { title: 'My App', debugFrameOverlay: 'full' })
Modes are
hidden,minimal, andfull. The readout is draw time, not FPS.8.3 MSis about 120 Hz. -
Quit when the last window closes — the red traffic-light button now exits the process.
-
Overlays block hits, and
pointerEventsworks — setpointerEvents: "none"to opt out. SetpointerEvents: "auto"to block even with no fill. -
Opaque Select, Combobox, and Tooltip surfaces —
FloatingLayerdefaults tobackgroundColor: "#1A1A1A". -
<svg>icons paint on the first frame — file paths anddata:image/svg+xmlURLs both work. -
bun --hotremounts no longer paint a black window. -
Cmd+Delete and Cmd+Backspace in
<input>and<textarea>match the macOS system text field. -
Vertical wheel over
overflowX: "scroll"stays on the parent. Trackpad X still pans the wide child. -
Parent scroller takes the wheel over a filled in-flow
div. -
macOS scroll stays at the display rate on expensive frames.
-
Faster first React mount —
applyBatchsends styles and custom props as JSON values instead of double-encoded strings. -
Raw custom-prop values stay intact —
<anchored side="top">commits again.
@gpuix/react@0.2.0
Also ships @gpuix/native@0.2.0. CI publishes both packages.
-
Selectable text everywhere, plus
<code>,<diff>and<markdown>— every string GPUIX paints can be selected with a drag and copied with Cmd+C. A drag can start in a plain<text>and end inside a code block.<div style={{ display: 'flex', flexDirection: 'column' }}> <text>drag from here</text> <code code={'and into this code block'} language="ts" /> </div>
Opt out with
userSelect: 'none'. Read the selection withrenderer.getSelectedText().<code code={source} language="typescript" showLineNumbers /> <diff patch={unifiedPatch} wordDiff collapsedPaths={['pnpm-lock.yaml']} /> <markdown source={readme} onLinkClick={(e) => open(e.value)} />
Bundled languages: Rust, TypeScript, TSX, JavaScript, JSX, Python, Go, JSON, Bash, TOML, YAML, Markdown, HTML, CSS, C.
-
Native
<input>and<textarea>— caret, mouse selection, IME, clipboard, undo/redo, and grapheme-safe deletion.Entersubmits.Shift+Enterinserts a newline in a textarea.<textarea value={draft} minRows={1} maxRows={8} onChange={(e) => setDraft(e.value ?? '')} onSubmit={send} />
-
render()remounts React on the same native window —bun --hotsaves remount the tree without a second window.import { render } from '@gpuix/react' render(<App />, { title: 'My App', width: 800, height: 600 })
-
Headless Select, Combobox, and Tooltip — unstyled primitives. Import
@gpuix/react/select,@gpuix/react/combobox, or@gpuix/react/tooltipand wrap them in localcomponents/uifiles.import * as SelectPrimitive from '@gpuix/react/select' <SelectPrimitive.Root value={model} onValueChange={setModel}> <SelectPrimitive.Trigger> <SelectPrimitive.Value placeholder="Select a model" /> </SelectPrimitive.Trigger> <SelectPrimitive.Content> <SelectPrimitive.Item value="sonnet">Sonnet</SelectPrimitive.Item> </SelectPrimitive.Content> </SelectPrimitive.Root>
-
<virtual-list>— GPUI builds only rows near the viewport.<virtual-list alignment="bottom" followTail estimatedItemHeight={180}> {messages.map((message) => <Message key={message.id} message={message} />)} </virtual-list>
-
Tintable local SVG icons
<svg src="/absolute/path/to/search.svg" style={{ width: 16, height: 16, color: '#b4b4b4' }} />
-
startFrameLoop()— idle CPU drops from ~73% to ~1%. Default pace is ~125fps.import { startFrameLoop } from '@gpuix/react' startFrameLoop(renderer)
-
Native GPUI platform on macOS, Windows, and Linux. Windows runtime validation is still pending.
-
GPUI upgrade to zed
d5dc01f2. Scroll events can reporttouchPhase: 'cancelled'. Building from source now needs Rust 1.97.1 and the Metal toolchain on macOS. -
Style props that were declared and dropped now work — full styles on
<text>, plusfontSize,textAlign,rowGap,columnGap,lineHeight, andborderWidth: 0. -
autoFocusworks and<input>no longer ships a hardcoded look. -
Blinking caret every 500ms while focused. Colour is
theme.caret. -
Clipboard and natural scroll — Cmd+C writes to the system clipboard. Wheel deltas keep the OS sign.
-
React 19 JSX components can return any
ReactNode.