Pole Position

aka: Arcade Archives: Pole Position, Rekor Arabaları
Moby ID: 984
box cover
Track racing
#26 1
Automobile
#73 1
Arcade Specs
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Description official descriptions

Pole Position is a behind-the-car racing game in which the player drives a Formula One car around a course based on Japan’s Fuji Speedway. The arcade cabinet uses a steering wheel, accelerator, two-position gearshift, and, in the sit-down model, a brake pedal. The player must accelerate, shift between low and high gear, steer through bends, and pass slower cars while competing against a continually decreasing time limit.

Each game begins with a solo qualifying lap. The player has 90 seconds of driving time but must complete the circuit in no more than 73 seconds to enter the Grand Prix. A faster lap earns a higher position among the eight cars on the starting grid, with the quickest drivers receiving the pole position and a larger score bonus. Failing to qualify allows the player to continue driving until the remaining time expires, after which the game ends.

The Grand Prix places the player on the track with seven other cars, followed by additional traffic as the race progresses. Completing each lap before the timer expires provides additional time for the next. The standard arcade race consists of four laps, although the operator can alter the configuration. The other cars function primarily as moving hazards rather than independently scored opponents, making survival, overtaking, and efficient lap times more important than maintaining a displayed race position.

Sharp turns require the player to reduce speed, downshift, or brake to avoid skidding. Driving onto the grass or through puddles slows the car, while colliding with another vehicle or a roadside sign causes it to explode. A replacement immediately returns to the track, but the resulting delay consumes valuable time; there is no fixed supply of lives, and play continues until the timer expires or the race is completed.

Points are awarded for distance travelled, cars passed, qualifying position, and time remaining after completing the race. Every five meters driven and every opposing car passed are worth 50 points, while each second remaining at the finish awards 200. The game also records lap time, speed, and high scores.

The arcade release is the original version. Several computer editions add a practice run, three difficulty settings named Malibu Grand Prix, Namco Speedway, and Atari Grand Prix, and a selectable race length of as many as eight laps.

The Vectrex version redraws the track and vehicles with monochrome vector graphics beneath a colored screen overlay. It reduces the qualifying grid to four positions and follows qualification with as many as four timed race laps. The Intellivision edition is a separately developed late conversion by Realtime Associates for INTV Corp. rather than the completion of Atarisoft’s earlier abandoned attempt. It includes four courses and remains a single-player game.

The Nintendo Switch and PlayStation 4 releases in the Arcade Archives series reproduce the Japanese arcade version and add adjustable game and display settings, CRT-style presentation options, and online high-score rankings.

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Reviews

Critics

Average score: 77% (based on 34 ratings)

Players

Average score: 3.3 out of 5 (based on 122 ratings with 5 reviews)

Looks Great…Plays Like a Dog….

The Good
Initial impressions are very positive….fanfare sounding like the arcade!…lovely hires graphics…signs along the road have unique signage

The Bad
But then I tried playing it….motion is slow and jerky….taking corners is even worse….ingame sound is boring….

The Bottom Line
Sorry….obviously the developers worked hard to make the Speccy look the part….the game is way too slow and jerky and not any fun either…….I see some positive scores but come on people! It’s barely playable!

ZX Spectrum · by BigM · 2025

Prepare to qualify!

The Good
At the time I'm writing this (2016), Pole Position is 34 years old. As I personally like driving games, I can tell that in between have passed many interesting titles: OutRun, Stunts, Virtua Racing, all the Need For Speed and Gran Turismo series, and the list can go on. Somehow, looks like sports games age more noticeably than others, as the technology every time allows for more and more realism.

So, how it goes for Pole Position? This is a race game, which puts you in the Formula 1. You have two challenges: First, you must qualify to the race, by doing a lap in a given amount of time. If you qualify, you have to survive the race, by making every lap before the timer runs out, and passing cars.

The game sounds simple, and by the way it is, however that doesn't mean it's easy. Pole Position at the time bragged about physics. That is, the car at higher speeds will skid and need a larger radius to make a curve. Also, not at all times the track will be empty to let you to use all the room you need, but more likely will have several opponent cars as obstacles. You will have to use wisely the brake and gears to go through, because the timer won't forgive and last, but not least, any hit against another car or road sign will slow you down - collision detection is the other remarkable feature that Namco, then, took pride on. It's very accurate.

That's the game in overall, but, how it is translated to the Atari 8-bit computers? Consider that most people had joysticks to play with; for myself I had the original Atari joystick: Eight directions with a frail stick, and a single button. With that, Atari had to work a way to give the feel of a steering wheel, two pedals - gas and brake - and a gear stick of the arcade version. It may sound not good, but don't rush - they kept it simple and it's very easy to get used to. Throttle is always set to full, to the sides you steer, up and down are gears - low and high -, and the button brakes. Controls are very responsive and you won't get disappointed.

Graphics are very interesting as they may look too simple - they are actually, when compared to the arcade version. The cars are square shaped, you won't see any curves at all. However, they do their work well, as you can recognize easily a racing cars. I reckon the reason to keep them as simple was speed, as the track can convey that feel, with no slow downs, even when you approach many cars on the road.

Sound is also simple as well, but gets the job done. With Atari's 4 voices you will hear the engine, skids, cars passed and blow ups when colliding.

As for difficulty, the game stands well. I have played it many times and remains challenging. It can be adjusted depending on the number of laps - from 1 to 8 - and the track. The circuit itself won't change, but Malibu Grand Prix - easiest - has less opponents and signs, Namco Speedway is the intermediate, and Atari Grand Prix will offer you the ultimate competition with curves full of signs and many cars on rush hour to crash on. I think I beat 8 laps on that difficulty only once in my life.

The Bad
Can't complain with real perspective on Pole Position for Atari 8 Bit. I could think of a remarkable soundtrack like OutRun, a wide variety of tracks like many others, but... They came after Pole Position. This game is like watching the begin of modern civilization. So no, I can't find something wrong with it.

The Bottom Line
Try this survival racing game! There's no way you arrive in last place, but certainly odds are that you won't even arrive, even with the fastest car. To youngsters, Pole Position is not about nostalgia, but seeing where most modern racing games came from.

Atari 8-bit · by jose vargas (22) · 2016

Does Better Graphics and Sound make 64 Better than 2600?

The Good
I like the opening graphics and enjoy the SID versions of the Arcade fanfare. When you start the race, things seem to be moving okay.

The Bad
When you pass someone, things move slowly and clunky. Are the car sprites too big therefore less room?!….oh… and the corners are even worse!

The Bottom Line
I’d rather play the 2600. Much better gameplay…..C64 version is a CLUNKER!

Commodore 64 · by BigM · 2025

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Discussion

Subject By Date
Pole Positon(Arcade) in Microsoft's Return of the Arcade for Windows Andrew Fisher (705) Aug 21, 2022

Trivia

Cartoon

Pole Position was popular enough to have a Saturday morning TV cartoon based on it in the early 1980s.

References to the game

  • The game is referenced in the movie The Goonies. When the kids discover One-Eyed Willies' treasure map, Chunk (Jeff Cohen) notices the date, 1632, and asks if it was a year. At that point, Mouth (Corey Feldman) tells him, "No, it's your top score in Pole Position".
  • Pole Position is briefly featured in the 1984 Swedish comedy film Jönssonligan får guldfeber (The Jönsson Gang Gets Gold Fever) along with another classic, Video Olympics. At the beginning of the movie, the game is played on a pocket TV. Later it is mistaken for Sweden's "general plan" chip and can be seen running on what appears to be a Casio FP-1000/1100 personal computer.

Awards

  • Happy Computer
    • Issue 04/1985 - #10 Best Game in 1984 (Readers' Vote) (Commodore 64 and Atari versions)
  • TeleMatch
    • Issue 04/1984 - Video Game of the Year 1983 (Readers' Vote)
    • Issue 04/1984 - #2 Computer Game of the Year 1983 (Readers' Vote)
    • Issue 04/1984 - Arcade Game of the Year 1983 (Readers' Vote)

Information also contributed by Big John WV.

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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Nintendo Switch, PlayStation 4 added by 45th&47th. Commodore 64 added by Quapil. TI-99/4A added by Corn Popper. BBC Micro added by fwibbler. Atari 5200 added by RKL. ZX Spectrum added by Martin. Arcade added by Pseudo_Intellectual. Atari 8-bit, VIC-20, Atari 2600, Intellivision, Vectrex added by Servo.

Additional contributors: Guy Chapman, Cantillon, CalaisianMindthief, Patrick, ZeTomes, firefang9212, 45th&47th.

Game added March 7, 2000. Last modified October 18, 2026.