Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

Saturday, October 6, 2012

Crow Jane

Crow Jane

Crow Jane is the disembodied spirit of an ancient and powerful witch. Her real name has been long forgotten but she is called Crow Jane after her ability to shape shift into a murder of crows. She can also appear as a bent crone in a black cowl or occasionally as a young, raven-haired woman.

Jane acts as a spy and informant for some unknown entity who has granted her eternal life in exchange for her services. She lurks in dark woods, ruins, and fens luring lost travelers to a grisly fate. Jane usually keeps a horde of her victims' remains (especially their rotting hearts) and whatever valuables in the hollow of a tree. She uses these in her vile rituals she preforms to please her master(s).

She can sometimes be pressed for information, especially by handsome men, but is immune to any magical charms. 

She can cast Charm Person, Confusion, Curse, and Polymorph Self/Others as a 10th level magic user.

AC: 10 / 1 (in crow form)
Move: 120' (40') / Flying: 180' (60')
Attacks: variable
HD: 10 (40 hit points)
save as 10th level magic user

In human form, Jane will attack with her gnarled hands to try and choke her foes (1d6), and she also attacks with a long staff. She looks frail but is very strong (1d8). Jane also carries a long dagger which she uses to slit the throats of those unwise to turn their backs on her. (1d6) She can also backstab as a 10th level thief.

If Jane suffers more than 10 points of damage in any number of rounds, she will transform herself into crows and leave the melee.

Monday, October 1, 2012

Music, Martinis, Ten Foot Poles, and Me



The popularity of old school role playing games on the Internet was the part of the glittering lure that brought me back to the smell of graph paper and the clattering of dice. Discovering the indie efforts of so many people devoted to playing games was like discovering punk rock as an eleven year old. The glossy overpriced tripe at the chain bookstores held nothing in the way of allure for me like this virtual gamer speakeasy of freely traded .pdf files and blogs bursting with creativity and plot hooks.

Chief among them was Jack Shear's marvelous Tales of the Grotesque and Dungeonesque and the "World Between" he created - a sort of darkwave campaign setting that melded my younger deathrock sensibilities with my love of storytelling and adventure.

My current campaign that I am running uses the B/X Labyrinth Lord set and it is set in the dreary fog-soaked country of Ulverland. Of all the locales in the World Between, Ulverland is the one that I find the most familiarity. Equal parts classic fantasy rpg setting and something far more lush and dangerous.

I started this blog with the intent of trying to capture the myth and muse of what I love about the classic role playing games, in particular the early days of Dungeons & Dragons, which I will probably talk about at some point, but I guess in the spirit of my favorite blogs, I will just share my own projects, my own ideas, and put them out there as a small contribution to the OSR cabal.

There will also be lots of run on sentences in the posts to come.

The lovely Ms. Shadowfell has created two wonderful mixes of music from the World Between. One for Harrowfaust and one for Midian. And I have shamelessly copied her with my own - Music from Ulverland. It's probably a little more on the black and doom metal side than Mr. Shear and Ms. Shadowfell would have used, but Ulverland is a big place and these are the sounds of the darkened woods, the vast fog enshrouded necropolis, and the long road to uncertainty in my players' dangerous and dark investigations.

Cheers!

An Ulverland Companion Part One

1. Fen - The Wind Whispers of Loss
2. Wolves in the Throne Room - A Looming Resonance
3. Blood of the Black Owl - Intent
4. Dead Can Dance - Gloridean
5. Alcest - Summer's Glory
6. Sylvus - IV
7. Byla - Closer to the Center
8. Darkthrone - The Winds They Called the Dungeon Shaker
9. Cicadan - Dusk
10. Lycia - Clouds in the Southern Sky
11. Isengard - Gjennom Skogen Til Blaafjellen
12. Faith & The Muse - Willow's Song
13. Celephais - Our Hideout Among the Stars
14. Dammerfarben - Vinterblkheten
15. Drudkh  - Tears of Gods
16. Ionnsaich - Despairing
17. Kallathon - As The Sky Fell I Left You Behind
18. Les Discrets - Song For Mountains
19. Manilla Road - The Frost Giants Daughter II: Behind the Veil
20. Chelsea Wolfe - Halfsleeper
21. The Ruins of Beverast - I Raised This Stone as a Ghastly Memorial
22. Negura Bunget - II
23. Kauan - Ikuinen Junan Kulku
24. Neurosis - The Road to Sovereignty
25. Joy Division - I Remember Nothing (live)
26. Wolvserpent - Gathering Strength
27. Nor - Sune
28. Petrychor - Dryad (I Make My Home)
29. Ulver - Kledt i Nattens Farger
30. Manilla Road - Tree Of Life
31. Siouxsie & the Banshees - An Execution

Sunday, September 30, 2012

What's This All About Then?


First we played D&D because, everyone played D&D. It was the earliest of 80s then. We had to sneak into my friend's older brother's bedroom to get the dice. Like ninjas we had to move over that shag carpet. So I had drawn the short straw, and I was sneaking over that thick shag pile and slipped into my friend Dave's older brother's room. Dave had two older brothers. The oldest had centerfolds on his walls and a surfboard. The middle brother had samurai swords, blacklight posters, Rush albums, and more D&D shit that you ever saw outside of a King Normans or a Happy Hobby.

So I had been walking over the carpet in my new Keds, and there I was in the middle brother's room. You know how when you are a kid, everyone slightly older than you looks decades older? Dave's older brother looked like he was 40 years old. He had a thick porno mustache and drove a Camero. On the waterbed was the family cat, a big white bastard bitch who eyed me suspiciously. I was just a few feet away from the dresser where about a million dice were sorted into various mason jars and beer mugs. I felt the cat's eyes on me, so I reached out and gave her a pat.
Well with my new shoes and that thick carpet, I had generated a ton of static electricity and shocked the hell out of that poor cat. It leaped into the air while simultaneously shredding my hand and arm with a frantic windmill attack.

I grabbed the die and tried to hold back my screams of pain. My hand was bloody.
The cat bolted into the den, where the older brother was smoking a Camel while watching an RCA videodisc of Excalibur. I tried to quietly shut the door behind me and get back out to the garage before the older brother appeared.

My friends hailed my safe return and I showed them my hand. I held a cold can of Shasta Cola against it and the game began. Had I been caught, the brother would have put me in a headlock and held that cigarette close enough to my skin until I yelped.

The Tomb of Horrors was nothing compared to that suburban Eichler of real terror that we endured.

My friends moved away and then I moved away, and I became more interested in girls and punk rock and skateboarding to care about D&D anymore. Although, a perpetual loner who spent lunch period in the library, I tore through those Dragonlance books. There was something very different about those novels than anything my friends and I played. There was a glossy sheen upon the overall aesthetic. One that hadn't been there before. When I looked through some of the 2nd Edition stuff when it hit the shelves, it didn't look like D&D at all. The new books felt like, well, they felt like school. They looked and felt like textbooks.

I played Palladium for a while, but that never possessed me to go out, buy graph paper and fresh black pens and pencils and create a vast ruined city that I would have done over and over in my earlier days. There was nothing about it that fired my imagination. It was much more structured than I was used to playing. The rules had a certain cumbersome quality to it. Like when we tried to play the Iron Crown games.

I played some of the White Wolf stuff too, but really, I only played those games to try and meet goth girls who were into gaming.

I don't know what it was, but when D&D 3rd edition came out, I was all over that shit. I spent a couple nights during the week playing with a group that met at a local pizza joint. I'd get off work, drink beer and eat pizza while tearing through the newly renovated Temple of Elemental Evil. I wrote a column about gaming for a local fanzine. When "Living Greyhawk" was launched, I went to hotel conference rooms and game shop back rooms and ran my character Eryon Longshadow through the fucking wringer in the dullsville Theocracy of the Pale. But I showed up, got my little slips of paper that represented my Amulet of the Phostwood and Masterwork Composite Bow, and kept them in a little binder.

But anyway, Eryon died. Killed on a double critical by an Orc battleaxe. Ah well. By this point I wanted to run my own games again. The desire for the "Old Edition Feel" with the new slick d20 rules had become very popular and all the new indie publishers that sprang up inspired me.

I submitted stories to Dragon and Dungeon (which were kindly rejected, but always with the encouragement to send more) and I started working on my first real module. By this stage in my life I had racked up quite a few unfinished novels and short stories that were perfect for scaling into adventures.

Escapism is hard to escape into long enough to create a lasting project. Family, college, work, life, all conspire against such creativity, but perhaps here on this blog I can dole some of my ideas out in bits and pieces.

Currently I am running a Labyrinth Lord campaign with three friends who weren't alive when I got my first D&D basic set. They're used to enormous books of feats and skills that control every aspect of every player's movement. What it's really about, and what has drawn me in, time and time again, is the "collaborative storytelling" aspect of role playing games. Breathing life into the backgrounds of those worlds we create together.

Good day.