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Got stuck behind boost composites requiring oil.
Thus I took a look at the requirements and concluded these boosts need to be adjusted
What were the expected results?
Boosts that need to be fixed:
boost composites and advanced flight req oil to build unit (refining) "+ (mining)"?
boost replaceable parts req niter to build unit (military engineering) + (mining)
boost ballistics req encampment to build mil engineer (bronze working)
boost economics req commerce district to build banks in (currency)
Activity
Gearwcu commentedon Jul 21, 2025
one more
Boost square rigging also requires niter (military engineering) + (mining)
ScipioWright commentedon Jul 21, 2025
@hesto2
[-]Civ 6: Boosts need updating[/-][+]Bug: Civ 6 Boosts need updating[/+]Gearwcu commentedon Jul 25, 2025
https://discord.com/channels/731205301247803413/1356645390497222887/1368593110036250654
while we are changing boosts I ran into this issue with boosting nuclear fusion which needs techs required set to 4
Gearwcu commentedon Jul 31, 2025
Found another one Boost Military Science requires Iron to build a Knight (bronze working) + (mining)
Resolves ArchipelagoMW#5210
Exempt-Medic commentedon Aug 10, 2025
Where was this fixed?
palex00 commentedon Aug 10, 2025
In this unmerged PR: #5296
Exempt-Medic commentedon Aug 10, 2025
Then this should stay open until that is merged
Civ 6: Add era requirements for boosts and update boost prereqs (Arch…
Squashed commit of the following:
Civ 6: Add era requirements for boosts and update boost prereqs (Arch…
Civ 6: Add era requirements for boosts and update boost prereqs (Arch…
Merge to latest (#5)
Civ 6: Add era requirements for boosts and update boost prereqs (Arch…