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agilbert1412
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critical for tilesanity, and useful for others
Ishigh1
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The price is in the right range, since the item price starts at 250
With 7.X this test will however need to be updated to also require inventory space, since the shipping bin cannot be used without
You always start with at least 4 slots, even in 7.x.x with the "no backpack" start. It's actually "less backpack start" There are way too many places where we would need to write inventory logic and I was not willing to deal with that right then and there |
…5327) * add rule to traveling merchant region * add a test so kaito is happy
…5327) * add rule to traveling merchant region * add a test so kaito is happy
…5327) * add rule to traveling merchant region * add a test so kaito is happy
What is this fixing or adding?
It seems that the travelling merchant did not have any money logic. It now requires being able to spend 1000 gold, which translate to having the shipping bin, or all the shops unlocked.
Before
After
How was this tested?
Yes
If this makes graphical changes, please attach screenshots.
N/A