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Support @export_storage attribute - #1183
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Thanks a lot for your contribution! 👍 I would probably merge the other changes to exports #1166 first, which might cause small merge conflicts, but I expect it wouldn't be difficult to resolve. Maybe you can already rebase onto that branch 🙂 Regarding failing CI, you can run tests locally, see Dev tools and testing. |
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API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-1183 |
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Awesome! @Bromeon It turns out that this is more involved than I had initially expected. |
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I was having issues running To save space, I have my I'm able to run them now. I'll address the issues I found 👍 Original Post@Bromeon |
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Tests are working with Godot 4.4. I'll try and see if I can downgrade my Godot version to test with older versions and make sure everything is good to go 👍 |
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Final fixes in place. Tests are passing for Godot Also tested in my current project, and |
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Rebased from |
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I was doing an unnecessary No more changes incoming 👍 |
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@export_storage attribute
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Thanks a lot for your contribution, and congrats to the first merged PR! 😊 |
Partially completes #1128
See GDScript: Add
@export_storageannotation godotengine/godot#82122 added in Godot 4.3Adds the ability to annotate a field with
@export_storage: