Showing posts with label iPod Touch. Show all posts
Showing posts with label iPod Touch. Show all posts

Wednesday, August 28, 2013

Starmap Media: Personal Trainer

Starmap was the first astronomy app I bought when I got my first iPod Touch in 2008. Although I had used astronomy software like Stellarium on PC, I was amazed at the possibility of having a planetarium in my pocket. Something I could take outside with me and hold up to the sky to help identify objects, or search to find the expected positions of stars and planets based on current position and time. All with a simple touch, drag, and pinch-zoom interface. Over time, other astronomy apps emerged, I got an iPhone which included GPS and compass, and Starmap added even more features. Life is good for fans of iOS devices and night skies.

Now Starmap has been expanded to improve its usefulness as an astronomy learning tool. Starmap Media was recently released as both an add-in to Starmap and as a free standalone app. As with many iOS apps, "free" isn't the whole story. There are in-app purchases to provide most of the content, so at the first level,  Starmap Media functions as a specialized audio book reader for a series of "astronomy lessons" or stories.

But what's really cool is that the "lessons" are integrated with planetarium software that knows the time and location and what is visible in the sky at any given time (apart from such spoilers as clouds). So if you go outside on a clear night this week and fire up "Wandering the Summer Sky," the app will point you to the various objects of interest while the narrator tells you what to look for and why. It's like having an astronomer as your personal night-sky tour guide. It doesn't answer questions (yet), but it's still pretty amazing.

While there are a few free stories or "star tours"  supplied with the app, most are in-app purchases that cost 99 cents each to download (once downloaded, Internet access is not needed to use the stories). There are stories for beginners as well as intermediate and advanced topics. The writing, production, and narration are smooth and professional, with many multimedia features built in. These include animated overlays that explain the shapes and positions of objects and patterns in the sky, diagrams and pictures of nebulae, galaxies, etc., as well as historic and mythological background.

I tried out a few of the stories at beginner, intermediate, and advanced levels (full disclosure: I was given  free reviewer access to a number of stories). For example, "Stellar Smoke Rings" is a 12 minute story labeled intermediate. It points you to and explains several well-known planetary nebulae including the Ring Nebula and the Dumbbell Nebula. It was easy to follow the instructions to find the correct area of the sky. The narration waits for you to get there and touch an OK button. You can press pause at any time and an interactive contents list pops up, allowing you to jump backwards or forwards as needed.

Another intermediate story, "More Than Meets the Eye," points you to a couple of seemingly minor constellations as background for a nice explanation of stellar magnitudes and measures of sky viewing quality. The advanced story "The Arcturus Stream" talks about the behavior and properties of the easy-to-find star Arcturus, and about some aspects of star formation that can be inferred from the amounts of heavy elements such as metals that are present or absent in a star's spectrum (the "rainbow" of light from the star that astronomers use to determine what elements are in a star, using a telescope instrument called a spectroscope).

Any problems? For one thing, even the "advanced" stories I've seen so far don't seem very advanced for someone with a serious interest in astronomy who has done much reading. I have studied a lot of astronomy over the years, but I don't mind a review of a familiar topic presented in a fresh way. And the star tours include topics from recent research, such as the idea that the stars in the relatively fast-moving Arcturus stream may have originated in a small satellite galaxy that was gravitationally captured by our Galaxy. It's also nice to have a professional narrator presenting the material "in context" as you look at the star or constellation in question. It's like having a "personal trainer" for star gazing!

What about the cost? I think of it like a subscription to Sky & Telescope magazine. The sky is big, with many things to see and learn, and it changes through the year. This is why astronomy magazines sell, even though there are many astronomy books out there - they keep you up to date, show you things you may have missed, present information and recent research in new ways, and tie stories to current events such as spacecraft launches and encounters. Starmap Media stories are like astronomy magazine articles read by a professional narrator and keyed to what you can see in the sky right now (there is also a "couch mode" for exploring when skies are cloudy or the objects are out of view). You only buy the ones you want (you can download a brief free preview of any paid story to see if it interests you). Once downloaded, the stories are yours to enjoy whenever you like.

If you have an iPad, a bonus is that the free Starmap Media app is a universal app that works well on either iPhone/iPod Touch screens or larger iPad screens. The Starmap app itself comes in two versions, one for small screens and a more expensive HD version for iPads. You may want the HD or iPhone "pro" version for other features (such as expanded catalogs and telescope control), but it's nice that the Starmap Media star tours and sky displays work well on any iOS display (you can use the iPhone version of Starmap on an iPad, using the 2x button to fill the screen, but the fonts etc. don't look as nice when you view a scaled version of an iPhone app on an iPad).

Starmap Media is a really cool way to add to your enjoyment and learning while exploring the stars and planets. If you have an iPhone, iPod Touch, or iPad, try it out the next time you are out looking at the marvelous night sky.

Thursday, March 21, 2013

Audiobus Shakes Up iOS Recording


I've been writing and recording songs using iOS apps on my iPod Touch for a couple of years. In the last year, I've also done a lot of writing and recording on the iPad, whose larger screen makes it much easier to use with simulated synth keyboards and recording consoles. I've gotten good results with apps such as Thumbjam, Chordbot, and especially Apple's own Garageband app. Most of these apps support some sort of data export or audio copy/paste, which allows combining sounds from different apps, although this is usually an awkward trial-and-error process.

Sometime last year, an app called Audiobus was released, described as the missing link or "cable"  between other iOS music-making apps. For apps supported by Audiobus, this allows nearly effortless real-time combination of different music apps. The makers of Audiobus and the various music app developers have been steadily adding to the library of iOS apps that work with Audiobus. I bought it a few weeks ago and have been experimenting with various combinations. But the other day was the breakthrough for me - Apple released version 1.4 of Garageband, with Audiobus support! Now I can work in my most comfortable iPad recording environment and easily incorporate the sounds of the many synths and other music making apps I have.

This takes the iPad almost into the realm of "grownup" recording applications on other platforms, such as Sonar X2, which I use on a Windows 7 laptop. It certainly competes in the variety of available "soft synths" and exceeds the Windows/Mac world in touch-specialized interfaces, best exemplified by Thumbjam. Of course there is always more to want: with all the instruments I can now use in Garageband, how can I get by with only eight tracks? Yes, I know the Beatles made Sgt. Pepper with only four track tape recorders (and like producer George Martin, you can bounce sub-mixes down to stereo to free up some tracks for more parts - just add genius, and you're the Beatles!).

Of course I still have Sonar to use for projects requiring dozens of tracks, so there is no reason to complain, especially when the iPad travels so well. One problem that I have in both environments: dozens of wonderful tools with enormous depth and breadth of features that I have barely started to discover. Do I spend time getting better with the tools? Or do I spend time creating new music? I try to do both at the same time!

Friday, April 06, 2012

iPad Rationalization

I swear, it wasn't my fault! I was simply helping to configure an iPad 2 bought for my mother-in-law. I never expected to fall in love (who am I kidding - of course I did). For the few decades that the iPad has been available (allegedly only two years), I've thought about getting one, but I managed to convince myself that it was really just an overgrown iPod Touch, which I have been using for centuries (since fall 2008). Pretty much runs all the same apps, right? Besides, I travel a lot, and the iPod Touch is so handily pocket-sized, while the iPad is nearly laptop size, right? Another thing to lug around and keep charged. Who needs it!

Well after I spent a week or so setting up that iPad 2, I could feel my anti-iPad rationalizations cracking under the strain of a nearly life-size HUD on my simulated space shuttle and the large instrument and control interfaces in GarageBand (yes, I was testing out a few apps my mother-in-law wouldn't need). I tried out a few magazines like WIRED, Newsweek, National Geographic, and Discover Magazine, and they were definitely much more enjoyable than on the pathetically tiny screen of the iPod Touch.  Mainstream apps like web browsing, email, YouTube, and the like are easier to use too. FaceTime and Skype are wonderful on a face-size screen. My willpower was crumbling...

Apple delivered the final blow with the "new iPad" ("3G") announcement - super-high-res screen, faster graphics processors, and a better camera for the same price points as the iPad 2 (though they did drop the price of some iPad 2 models). I was sold. So I gave in and ordered one (wifi only) - telling my wife that this would be a family iPad, not my iPad. I can share (sometimes). I promised I would still use the iPod Touch for travel. And so far I have not taken the iPad on a trip (so far haven't taken a trip...).

The new iPad is really great. Many apps have already issued updates to take advantage of the 2048x1536 retina display, including F-SIM Shuttle (above). Gorgeous rendering of my still less-than-perfect landings. Music creation apps are wonderful on the larger screen. Apple's free movie trailer app was upgraded and the HD previews are amazing. One surprising fave is the NPR Music app (also free). With more room for interface controls and graphics, and plenty of video, it makes it a pleasure to explore new music. I really appreciate that many of the apps I had bought for the iPod Touch are "universal" apps that also work great on the iPad. I've only bought a couple of "HD" apps specialized for the iPad.

Who knew that apple flavored kool-aid could be so tasty?

Sunday, February 12, 2012

Garageband App Rocks!

You can have too much of a good thing, and I may be approaching that point with music making apps on the iPod Touch. I've got a bunch, some of which have already given birth to songs (or at least fragments of songs), which is their main purpose for me. I wasn't even going to try Apple's Garageband 1.1 app because I already have at least two recording studio apps that are working well for me. But for $4.99, I said what the heck. It's a huge app (over 500 MB), but that's why I bought a new 64 GB iPod Touch a few weeks ago.

And wow, is it amazing! Although it "only" has 8 tracks and lacks some of the features of Music Studio 2.0 and Multitrack DAW, it's really the ideal sketch-pad for developing song ideas. The biggest things for me are the "smart" instruments that can automatically generate drum, bass, guitar, and keyboard parts with many variations, based on the chord progression I play. Smart drum parts are based on a grid with loud/quiet and simple/complex axes, where you can drag various parts of the virtual drum kit. I set the tempo and then move these elements around until I get a drum part that sounds interesting. Then I choose a key and play around with the pre-defined chords for that key in the smart guitar, keyboard, or bass screens until a song idea appears (you can also define your own chords). I'll record a minute or two of these parts, then "scat sing" into the audio microphone - this will suggest melodies, rhythms, and sometimes words. Then I may switch to real guitar to work out the song structure. Et cetera.

The "smart" parts are all MIDI tracks, playing back with sampled instruments that sound pretty realistic even on the guitar parts. This means the file sizes are pretty small until you start adding audio tracks. One thing that is lacking is a "piano roll" view for editing the individual notes of the MIDI tracks (and there is also no MIDI export or copy/paste). But that's OK, since I don't expect any of these GB tracks to be parts of final recordings. If I do get anything that is so brilliant it needs to be used, I can figure out how to export that track as audio (or something).

Garageband for iOS has many more features. Here's a more detailed review of the 1.1 (iPhone) version. And here's an even more detailed review of the original iPad (1.0) app. While it would be nice to have more screen real estate to work with (i.e., an iPad), Apple has done a great job of adapting the user interface to the small iPhone/iPod Touch screen, and it's really quite easy to use, as well as supremely portable.


Friday, December 16, 2011

Back in the Shuttle Again

Version 2.2 of the amazing iOS app f-sim space shuttle is available at the iTunes store. There is now a beautiful animation of the drag chute's deployment and release after you touch down (visible in the external views, normally seen in replays after you land, though I suppose you could land in the external view). The replay views are great, especially when you've done a decent landing. There is also an optional "windows in the sky" landing aid that I find more distracting than helpful (but it is probably helpful when you are first learning to land with the HUD visual cues). Excellent app. There is also an official video available here.

Update: The "visual approach path" (windows in the sky) is more useful than I thought. Up to now I've mostly done final approaches rather than the full "HAC" approaches which I was never very good at. But with the visual approach aid, full HAC approaches make much more sense, and I was successful on my first two tries. Now I can see what the HUD cues were trying to tell me. This app has amazing replay value (assuming you are a space and flight sim nerd like me).

Sunday, September 25, 2011

Hearing and Writing Drums

One thing I've always had a problem with in my own recording efforts is drums. I've used all sorts of pre-recorded drum loops in my songs and demos (including a set recorded by Mick Fleetwood), and I've tried to learn the various drum programming tools or plug-ins that are available for use with SONAR, but I never quite "got it." I admired (and envied) my producer Roger's ability to hear me play a new song on acoustic guitar and immediately start to lay out a drum track that works for it in Protools. It's talent and experience, I know. I want some!

I still don't have that ability, but I made a breakthrough this weekend with an old (1991!) book and a new iPod Touch app. The book is Drum Programming (A Complete Guide to Program and Think Like a Drummer) by Ray E. Badness (love that name!). It's a thin book with basic discussion of the features and limitations of drum kits and drummers (including the unfortunate fact of only two arms and two feet). Plus a ton of examples in a very simple tabular notation.

The app is Easy Beats 2, and it's just great. I had played with the free version and wasn't too impressed, but the ability to save and load patterns and drum kits in the full, updated version ($4.99) makes a huge difference. I was quickly able to enter the examples from the Badness book and hear the effects of different kick drum, high-hat, and ride cymbal patterns. It's easy to experiment with changes and new patterns, and you can easily sequence up to 16 patterns into a full song. There are a number of different drum kits, from basic synthesized kits to real recorded kits and more.

Best of all, this simple deconstruction of drum track basics, combined with a DIY "workshop" on drum patterns, now has me listening with fresh ears to the drum parts on all sorts of songs, even songs I've heard a million times or even wrote myself (with drums programmed by Roger). I still haven't done a fully original drum track for a song of mine, but I think I'm getting close. I have ordered a new, powerful laptop PC and the latest version of Cakewalk's recording software (Sonar X1). This will replace my now-dead 2002-vintage desktop PC which would barely run SONAR 3. With this and the many new music tools on the iPod Touch, I'm ready to start a new musical chapter of some sort.

Meanwhile I have a few new musical experiments on SoundCloud.